Monday, October 15, 2012


In a busy life, it is a rare treat to be able to spend an evening playing games with a friend. It turns out that this last week was one. I was lucky enough to get a game in with my friend Zach again, this time it was to be Flames of War. The match was to be 1600 points, pitting my British armoured company against the German Panzerkompaine for some late war tank on tank action. Zach chose to play German, and selected a list consisting of StuG IIIs and Tigers, with SP artillery support. The british armour was a force of Sherman IIIs and Fireflies for additional antitank, with air support.

British Armoured Column driving along a hedgerow road in Western France, right into a Wehrmacht trap!
We played the Roadblock mission, and I was set to be the attacker, with Whitlow's Panzer Division defending. My armoured column had to secure a road though Western France along a small town among the hedgerows. The game would start with an ambush against one of my platoons.

Tiger Ace Whitlow takes aim at the Armoured Column's command section
Wisely, Mr Whitlow chose to ambush my command platoon. With so few units in the game, this could cripple an army and force it to withdraw before they acheive their objectives. His heavy tank platoon sprung the trap, knocking out 3 of the 4 Shermans in the command team, and driving the fourth into fleeing the battle before the fighting even really began. At such close range, their armor had no hope of stopping the fearsome 88s shells.

Four to one, the Shermans rush the Panzer VI squadron
The Sherman platoon ahead of the Company Command team on the road responded to the ambush, and raced cross–country to engage the Tigers head on. Between their combined firepower, they got a lucky shot through and managed to knock out one of the Tigers.

Our Hawker Typhoon looks absolutely NOTHING like a P-47!
After an uneventful round the remaining Tiger wiped out the attacking squadron, but Allied air support came through and unloaded its cannon into the remaining Tiger, clearing off the objective it was holding.

The British gains, however, came too little, too late. Despite making a decent account for themselves against two StuG platoons, a third arrived as reinforcements, and did just enough damage to drive another Sherman team from the table. This put the column below half strength, and without their company commander to lead them, they fled the battle with the Germans still in possession of the road.


Z.E. Whitlow said...

Man...what a great game that was!

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